Sequence Breaks
There are quite a few ways to access specific areas sooner than intended. The following section goes over what you can do to skip location requirements.
Movement
Movement in Ori and the Will of the Wisps is quite deep. There are a bunch of advanced movement options that will let you access pickups with fewer skills or simply let you go faster.
- Ability swap
- Advanced launch tech
- Aerial reset
- Bash glide
- Bounce pad
- Ceiling jump
- Chain bash
- Dash cancel
- Dash ramp
- Energy weapons as movement
- Extending Momentum with Hammer
- Extending Momentum with Spear
- Glide jumps
- Grenade jumps
- Grenade zoom
- Hammer jumps
- Pause float
- Portal Hyperspeed
- Sentry jumps
- Spear jumps
- Sword jumps
- Sword pogo
- Wavedash
- Weapon movement
Area specific knowledge
Some areas in the game have a gimmick and by using some game knowledge you can interact with that game mechanic in unique ways.
Miscellaneous
Other game knowledge you could use but that doesn't quite fit the other categories